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#ifndef _NAME_TABLE_
#define _NAME_TABLE_
#include "mytype.h"
#include "id_table.h"
/**************************************
NAME TABLE
**************************************/
/*
NameTable[] <-- hashtable
NameTable[hash] <-- NameList(linear list)
*/
typedef struct NameList {
char *name; // KEY
IDTYPE id;
// `heap' stores a heap only of a global name,
// that is, is kept having NULL for other nodes, such as agents.
VALUE heap;
struct NameList *next;
} NameList;
#define NAME_HASHSIZE 127
static NameList *NameHashTable[NAME_HASHSIZE]; // HashTable for name strings
// It should be called at first, and never called after that.
void NameTable_init();
void NameTable_set_heap_id(char *key, VALUE heap, IDTYPE id);
// Erace key entry from NameHashTable
void NameTable_erase(char *key);
VALUE NameTable_get_heap(char *key);
IDTYPE NameTable_get_set_id(char *key);
void NameTable_puts_all();
void NameTable_free_all();
int NameTable_check_if_term_has_gname(VALUE term);
int term_has_keynode(VALUE keynode, VALUE term);
int keynode_exists_in_another_term(VALUE keynode, VALUE *connected_from);
void global_replace_keynode_in_another_term(VALUE keynode, VALUE term);
#endif
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