// Tower of Hanoi Puzzle // Rules hanoi(return, source, target, auxiliary) >< (int n) | n==0 => return~[], Eraser~source, Eraser~target, Eraser~auxiliary | _ => source ~ dup(src1, dup(src2, src3)), target ~ dup(tgt1, dup(tgt2, tgt3)), auxiliary ~ dup(aux1, aux2), hanoi(ret1, src1, aux1, tgt1)~(n-1), hanoi(ret2, aux2, tgt2, src2)~(n-1), Append(return, (n,src3,tgt3):ret2)~ret1; // This Append is a bulit-in agent. dup(a,b)> a~A, b~A; dup(a,b)> a~B, b~B; dup(a,b)> a~C, b~C; // The `Eraser' is defined as a built-in agent for any agents as follows: //Eraser >< Alpha(a1, ..., a5) => Eraser~a1, ..., Eraser~a5; // Net hanoi(result, A, C, B) ~ 3; result; // should be [(1,A,C),(2,A,B),(1,C,B),(3,A,C),(1,B,A),(2,B,C),(1,A,C)] // These are also written using abbreviation as follows: // hanoi(return, source, target, auxiliary) >< (int n) // | n==0 => return~[], // << Eraser(source), << Eraser(target), << Eraser(auxiliary) // | _ => src1, dup(src2, src3) << dup(source), // tgt1, dup(tgt2, tgt3) << dup(target), // aux1, aux2 << dup(auxiliary), // ret1 << hanoi(src1, aux1, tgt1, n-1), // ret2 << hanoi(aux2, tgt2, src2, n-1), // return << Append(ret1, (n,src3,tgt3):ret2); // // result << hanoi(A, C, B, 3); // result;