// Merge sort MS(ret) >< [] => ret~[]; MS(ret) >< x:xs => MS_tail(ret, x)~xs; MS_tail(ret, n) >< [] => ret~(*R)[n]; MS_tail(ret, int n) >< x:xs => // MS(a)~left, MS(b)~right, Append(ret,a)~b, // Split(0, left,right) ~ (n:x:xs); MS(a)~left, MS(b)~right, Append(ret,a)~b, (*L)Split(left,right) ~ (*R)(n:x:xs); /* Splitn(int flag, a, b) >< [] => a~[], b~[]; Splitn(int flag, a, b) >< (int y):ys | flag==0 => b~(*R)(y:cnt), (*L)Splitn(1, a, cnt)~ys | _ => a~(*R)(y:cnt), (*L)Splitn(0, cnt, b)~ys; Split(a,b) >< x:xs => Splitn(0,a,b)~x:xs; */ Split(a,b) >< [] => a~[], b~[]; Split(a,b) >< x:xs => a~(x:cntl), (*L)Split(b,cntl)~xs; // この実験から、Merge は悪くないことがわかる。 // Part でも -t 5 6 7 順に速くなる。 // つまり、Split が悪いと言える。 /* MS_tail(ret, n) >< [] => ret~(*R)[n]; MS_tail(ret, n) >< x:xs => MS(a)~left, MS(b)~right, Merge(ret,b)~a, (*L)Split(left,right) ~ (*R)(n:x:xs); */ Merge(ret, snd) >< [] => ret~snd; Merge(ret, snd) >< x:xs => (*L)MergeCC(ret, x, xs)~snd; MergeCC(ret, int y, ys) >< [] => ret~(*R)(y:ys); MergeCC(ret, int y, ys) >< (int x):xs | x <= y => ret~(x:cnt), (*L)MergeCC(cnt, y, ys) ~ xs | _ => ret~(y:cnt), (*L)MergeCC(cnt, x, xs) ~ ys; // ret~(*R)(x:cnt) less improvement // *** I should make an option that outputs bytecodes to a file. *** // *** Then, I have to look the reason why // *** ret~(*R)(x:cnt), MergeCC(cnt, y, ys) ~ xs becomes less improvement. // left~cntr, (*L)Split(cntr,cntl)~xs, right~(x:cntl); // This also make it less efficient. const LIST_ELEM=1200000; MkRandList(ret) >< (int n) | n>0 => ret~(rd:cnt), (*L)MkRandList(cnt)~(n-1) where rd=rand(LIST_ELEM) | _ => ret~[]; MkRandList(cnt)~(LIST_ELEM), MS(ret)~cnt; ret;